Artists can import over 1000 digital pictures, or drag-and-drop animation-ready drawings from the extensive clipart library, or create original drawings. To the right is the color palette of fifteen colors plus a color wheel for altering them, and the properties that control brush size and smoothness, and the library. Like Flip Boom Classic, the user interface resembles other familiar drawing programs, with standard draw-and-paint tools to the left of the drawing space, but this program includes a brush, pencil, paint can, rectangle, ellipse, straight line and text. Students simply draw frames, using the previous frame as a guide, add sound effects from the sound library or record original sounds, run them together to form a cartoon, then save finished work or export it with one click to an iPod, to YouTube, or FaceBook, as a Quick Time or Flash video, or to a printer as a flip book.įlip Boom All Star is the newest addition to the Toon Boom lineup, and it provides more features for upper elementary or secondary students. Version 5.0 now includes over 75 new templates and a library of over 100 sounds, each organized into themed sets. Drawing tools simply include a brush, fill-tool, and eraser. It has very basic controls and simplified layout, similar to that of a children's drawing kit a large workspace is flanked on the left by three sets of tools that can be hidden or brought forward for use and a color palette, on top is a toolbar, the drawing sequence of frames is on the bottom, and tools to record, play, and save the work are on the right. Instructions are clear and concise, and the large, improved and more colorful buttons are identified with a quick mouse-over. Will this be fixed in Toon Boom Studio 6? If Toon Boom Animate allows me to place a sound bite anywhere I want without starting in frame one, why can’t studio? It seems like the only real solution is to apply all my sound tracks first, then animate to them like they did in the traditional golden days of animation, but this makes the product not flexible.Flip Boom Classic is easy enough to be used by younger students, yet it provides all the tools you need to make a very simple animated film. It sounds like Toom Boom Studio is the issue.Īs it appears from the forums, this has been an issue for quite awhile. I also downloaded the trial version of Adobe Flash CS5, followed the same procedures, and the playback also works fine. They both use Quicktime for the playback. I installed the trial version of Toon Boom Animate on this same machine, followed the exact procedures as I did with Toom Boom Studio, and the playback works fine. To do so, you can create a sound track 32 frame long and three times bound sounds in that track matching with ball bouncing. Things you can try is to test it with old version of Quick Time by rolling back or try sounds starting at frame one to see if new version of Quick Time accept this. So it can be version of Quick Time and/or hardware. Can you expound?Īs from my previous email, Toon Boom Studio relies on Quick Time for the sound. I’m not sure I understand exactly what you mean in your recommendation. I installed an older version of quick time and it still does it. As I said earlier, I didn’t have this issue 2 weeks ago. Yes, it is only related to the real time playback. Let me know if you have any further question. My recommendation is to have the sound start from the starting of frame and also in one track. So I think it is only related the real time playback that sound delays. When I was checking the final output, it looks OK. Or the playing animation is faster enough to wait the sound sync. I could say it can be change of new version of Quick Time and/or the specs of the machine that also possibly slows down to play the sound. Sound accordingly, it does less off-sync. I have tried by extending the scene 4 times (longer) and move the I have done few tested that when the sound plays there is some delays when it starts in real time playback. The sound playback, Toon Boom Studio relies on Quick Time. Why does playback not play it correctly? Is it the version of quicktime? I put the sound file on three different layers at the start of where ball hits the ground. It is a simple ball that bounces 3 times. If it still does not work, please send me the project with issues so taht I can have a look. Are you using MP3 for your sound? Could you try Wav or aiff in case it is streaming isue?
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